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authorparamat <paramat@users.noreply.github.com>2017-06-18 02:11:05 +0100
committerparamat <mat.gregory@virginmedia.com>2017-06-19 02:20:14 +0100
commit0c429bd1645d738e721f713429d8ba83c3964b8f (patch)
tree06345a0eac0ebfd571e11d7793c3234d11c3ab7b /client/shaders/minimap_shader/opengl_vertex.glsl
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Mgv7: Do not limit river generation if no floatlands
Previously, the carving of rivers was disabled above 'shadow_limit' even if floatlands were disabled. This caused rivers to be unnecessarily disabled if mapgen was customised to have surface level above y = 1024.
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