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authorWuzzy <wuzzy2@mail.ru>2021-06-23 16:35:50 +0000
committerGitHub <noreply@github.com>2021-06-23 17:35:50 +0100
commit51bf4a6e26f9eca461ae88181b06b517afc4d656 (patch)
treee5a7f440789ffc2acac48d475fe3d2d1148d297e /client/shaders/minimap_shader
parentc60a146e2291f7a55a3e5fd0447bd393b063ab1c (diff)
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Perform some quality assurance for translation strings (#11375)
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ss='logheader'>* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16 | | | | * Cleanup various headers to reduce compilation times * Move the nametag back to the top of the player (#6179)TeTpaAka2017-07-29 | | | read the actual height of the collisionbox * Camera: Arm inertia code cleanup (#6094)kilbith2017-07-04 | * Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-02 | | | | | | | | | | | * Irrlicht cleanup: cleanup various object to use RenderingEngine * CAO doesn't need scenemanager in addToScene * Camera doesn't need VideoDriver pointer or SceneManager in constructor * Hud doesn't need driver & scene manager in constructor * Hud doesn't need scenemanager pointer * Tile.h doesn't need IrrlichtDevice header (just SMaterial) * WieldMeshSceneNode: only take scene, we always use scene root node as parent * Camera: Improve arm inertiaJean-Patrick Guerrero2017-07-02 | * Fix Camera::add_arm_inertia -> addArmInertiaLoic Blot2017-06-26 | * Add Arm Inertia (#6050)kilbith2017-06-26 | * C++11 patchset 9: move hardcoded init parameters to class definitions (part ↵Loïc Blot2017-06-16 | | | | | | | | | | | | | | | | | | | | | | | | 1) (#5984) * C++11 patchset 9: move hardcoded init parameters to class definitions C++11 introduced the possibility to define the default values directly in class definitions, do it on current code Also remove some unused attributes * CollisionInfo::bouncy * collisionMoveResult::collides_xy * collisionMoveResult::standing_on_unloaded * Clouds::speed * More constructor cleanups + some variables removal * remove only write guiFormSpecMenu::m_old_tooltip * move header included inside defintions in genericobject.h * remove some unused since years exception classes * remove unused & empty debug_stacks_init * remove unused & empty content_nodemeta_serialize_legacy * remove forgotten useless bool (bouncy) in collision.cpp code * Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-20 | | | | | | * Disable or remove unused enum members/functions * Tiny code style fixes * Make some functions const * Replace ClientMediaDownloader std::unordered_map with std::map * [CSM] Add camera API (#5609)bigfoot5472017-05-05 | | | | | | | * [CSM] Add camera API roper rebase & squash * Address nerzhul's review * Footsteps without view bobbing (#5645)Louis Pearson2017-04-25 | | | | | | | | | | | | * Remove redundant view_bobbing setting Also fixes bug where disabling view_bobbing disables footstep sounds. * Removes redundant view_bobbing setting Setting view_bobbing amount to 0 is now the only way to turn view_bobbing on and off. Also fixed a bug where footstep sounds would not play when view_bobbing was disabled. * Some performance optimizations (#5424)Loïc Blot2017-03-22 | | | | | | | | | | | | | | | | | | | * Some performance optimizations This is globally removing some memory useless copy * use a const ref return on std::string Settings::get to prevent data copy on getters which doesn't need to copy it * pass some stack created strings to static const as they are not modified anywhere * Camera: return nametags per const ref instead of a list pointer, we only need to read it * INodeDefManager: getAll should be a result ref writer instead of a return copy * INodeDefManager: getAlias should return a const std::string ref * Minimap: unroll a Scolor creation in blitMinimapPixersToImageRadar to prvent many variable construct/destruct which are unneeded (we rewrite the content in the loop) * CNodeDefManager::updateAliases: prevent a idef getall copy * Profiler: constness * rollback_interface: create real_name later, and use const ref * MapBlockMesh updateFastFaceRow: unroll TileSpec next_tile, which has a cost of 1.8% CPU due to variable allocation/destruction, * MapBlockMesh updateFastFaceRow: copy next_tile to tile only if it's a different tilespec * MapBlockMesh updateFastFaceRow: use memcpy to copy next_lights to lights to do it in a single cpu operation * Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09 | | | | | | | | | | | | | | | | | | | | | * Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused * Add zoom, tweakable with zoom_fov, default key: Z (like optifine)Esteban I. Ruiz Moreno2016-08-10 | * Camera: remove auto tune FPS, single view range settingRealBadAngel2016-02-21 | * Minimap: show player markersRealBadAngel2016-02-19 | * Move object nametags to cameraRealBadAngel2016-02-18 | * Add wielded (and CAOs) shaderRealBadAngel2015-07-21 | * Change error_message from wstring to stringShadowNinja2015-03-27 | | | | This removes a lot of narrow/wide conversions where a wide string was never used. * Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot2015-03-05 | | | | tile.hpp to src/client/ * Fix regression (increase/decrease viewing range with +/- keys)Craig Robbins2014-12-07 | * Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07 | | | | | NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released * Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08 | | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. * Add support for interlaced polarized 3d screenssapier2014-05-18 | | | | Add (experimental) support for topbottom as well as sidebyside 3d mode * Add support for dpi based HUD scalingsapier2014-04-27 | | | | | | Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen * Fix all warnings reported by clangSfan52014-04-15 | * Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12 | * Add third person viewBlockMen2014-04-12 | * Fix rendering glitches when far from the center of the mapNovatux2014-03-04 | * Fix and improve view range tunerPerttu Ahola2013-08-03 | * Add a little animation when changing the wielded itemPilzAdam2013-05-20 | * Swing the camera down when the player lands on the ground, based on the ↵MirceaKitsune2013-04-11 | | | | velocity the surface is hit with. * fix mesh leak in camera classsapier2013-04-07 | * Update Copyright YearsSfan52013-02-24 | * Change Minetest-c55 to MinetestPilzAdam2013-02-24 | * Optimize headersPerttu Ahola2012-06-17 | * Properly and efficiently use split utility headersPerttu Ahola2012-06-17 | * Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05 | | | | GPLv2/later, by agreement of major contributors * c55sound continuedPerttu Ahola2012-03-24 | * Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-10 | * Page up and down change the minimum viewing rangeKahrl2012-02-01 | * The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl