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authorVitaliy <numzer0@yandex.ru>2020-10-25 20:01:03 +0300
committerGitHub <noreply@github.com>2020-10-25 18:01:03 +0100
commit707c8c1e95d8db2d84909e7957b4dc9138e05599 (patch)
tree84604fc1868c7b8ca8e977d5dd0485498500cdfe /client/shaders/minimap_shader
parent33b2c5f5b1c565171296f26395d803b08f4575e9 (diff)
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Shaders for Android (GLES 2) (#10506)
Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'client/shaders/minimap_shader')
-rw-r--r--client/shaders/minimap_shader/opengl_fragment.glsl7
-rw-r--r--client/shaders/minimap_shader/opengl_vertex.glsl10
2 files changed, 11 insertions, 6 deletions
diff --git a/client/shaders/minimap_shader/opengl_fragment.glsl b/client/shaders/minimap_shader/opengl_fragment.glsl
index fa4f9cb1a..cef359e8a 100644
--- a/client/shaders/minimap_shader/opengl_fragment.glsl
+++ b/client/shaders/minimap_shader/opengl_fragment.glsl
@@ -2,9 +2,12 @@ uniform sampler2D baseTexture;
uniform sampler2D normalTexture;
uniform vec3 yawVec;
+varying lowp vec4 varColor;
+varying mediump vec2 varTexCoord;
+
void main (void)
{
- vec2 uv = gl_TexCoord[0].st;
+ vec2 uv = varTexCoord.st;
//texture sampling rate
const float step = 1.0 / 256.0;
@@ -27,6 +30,6 @@ void main (void)
vec3 color = (1.1 * diffuse + 0.05 * height + 0.5 * specular) * base.rgb;
vec4 col = vec4(color.rgb, base.a);
- col *= gl_Color;
+ col *= varColor;
gl_FragColor = vec4(col.rgb, base.a);
}
diff --git a/client/shaders/minimap_shader/opengl_vertex.glsl b/client/shaders/minimap_shader/opengl_vertex.glsl
index 88f9356d5..1a9491805 100644
--- a/client/shaders/minimap_shader/opengl_vertex.glsl
+++ b/client/shaders/minimap_shader/opengl_vertex.glsl
@@ -1,9 +1,11 @@
-uniform mat4 mWorldViewProj;
uniform mat4 mWorld;
+varying lowp vec4 varColor;
+varying mediump vec2 varTexCoord;
+
void main(void)
{
- gl_TexCoord[0] = gl_MultiTexCoord0;
- gl_Position = mWorldViewProj * gl_Vertex;
- gl_FrontColor = gl_BackColor = gl_Color;
+ varTexCoord = inTexCoord0.st;
+ gl_Position = mWorldViewProj * inVertexPosition;
+ varColor = inVertexColor;
}