diff options
author | RealBadAngel <maciej.kasatkin@o2.pl> | 2014-06-16 18:51:01 +0200 |
---|---|---|
committer | RealBadAngel <maciej.kasatkin@o2.pl> | 2014-06-17 00:56:17 +0200 |
commit | a0f78659f31abdce973bc6641b5b5a58f2ba9afc (patch) | |
tree | 61aafd24c4a46a6fa74343489de77b8a6a3e5af0 /client/shaders/nodes_shader/opengl_fragment.glsl | |
parent | 9f46cb6745a03f3a435a5a1f8a28a778971f3668 (diff) | |
download | minetest-a0f78659f31abdce973bc6641b5b5a58f2ba9afc.tar.gz minetest-a0f78659f31abdce973bc6641b5b5a58f2ba9afc.tar.bz2 minetest-a0f78659f31abdce973bc6641b5b5a58f2ba9afc.zip |
Improved faces shading with and without shaders.
Diffstat (limited to 'client/shaders/nodes_shader/opengl_fragment.glsl')
-rw-r--r-- | client/shaders/nodes_shader/opengl_fragment.glsl | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl index 351faf81b..2a1cbc568 100644 --- a/client/shaders/nodes_shader/opengl_fragment.glsl +++ b/client/shaders/nodes_shader/opengl_fragment.glsl @@ -99,12 +99,6 @@ vec4 base = texture2D(baseTexture, uv).rgba; float alpha = gl_Color.a; vec4 col = vec4(color.rgb, alpha); col *= gl_Color; - col = col * col; // SRGB -> Linear - col *= 1.8; - col.r = 1.0 - exp(1.0 - col.r) / e; - col.g = 1.0 - exp(1.0 - col.g) / e; - col.b = 1.0 - exp(1.0 - col.b) / e; - col = sqrt(col); // Linear -> SRGB if(fogDistance != 0.0){ float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0)); alpha = mix(alpha, 0.0, d); @@ -113,12 +107,6 @@ vec4 base = texture2D(baseTexture, uv).rgba; #else vec4 col = vec4(color.rgb, base.a); col *= gl_Color; - col = col * col; // SRGB -> Linear - col *= 1.8; - col.r = 1.0 - exp(1.0 - col.r) / e; - col.g = 1.0 - exp(1.0 - col.g) / e; - col.b = 1.0 - exp(1.0 - col.b) / e; - col = sqrt(col); // Linear -> SRGB if(fogDistance != 0.0){ float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0)); col = mix(col, skyBgColor, d); |