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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-05-13 11:05:16 +0200
committerGitHub <noreply@github.com>2017-05-13 11:05:16 +0200
commit9b8ca3a746cdb9478a46939d36c30484a97255e1 (patch)
treec754605c7c955440a1d66d413a80f994d6b83006 /client/shaders/nodes_shader/opengl_vertex.glsl
parent5cb7f6a9b7268ee6bfa5eae4f8af9613403f9965 (diff)
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Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
* Move KeyList & InputHandler from game.h to client/inputhandler.h We have a header for inputs, move inputhandler class & related keylist object to it Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined * Pass clang-format on inputhandler.{cpp,h} (compatible)
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