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authorDmitry Kostenko <codeforsmile@gmail.com>2021-11-03 23:39:30 +0100
committerx2048 <codeforsmile@gmail.com>2022-03-07 23:45:26 +0100
commit10be033791dd71af6ba3120eb6a397f27673c2bb (patch)
tree98d79c1081f258f4e6f14d7d51526698c41030e6 /client/shaders/object_shader/opengl_vertex.glsl
parent4e39cdef946e137519551bc77234bae2ee35a7f3 (diff)
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Copy shadow mapping shader from nodes to objects
Diffstat (limited to 'client/shaders/object_shader/opengl_vertex.glsl')
-rw-r--r--client/shaders/object_shader/opengl_vertex.glsl15
1 files changed, 9 insertions, 6 deletions
diff --git a/client/shaders/object_shader/opengl_vertex.glsl b/client/shaders/object_shader/opengl_vertex.glsl
index f135ab9dc..922fba62b 100644
--- a/client/shaders/object_shader/opengl_vertex.glsl
+++ b/client/shaders/object_shader/opengl_vertex.glsl
@@ -28,6 +28,8 @@ centroid varying vec2 varTexCoord;
#endif
varying vec3 eyeVec;
+varying float nightRatio;
+
varying float vIDiff;
const float e = 2.718281828459;
@@ -60,7 +62,7 @@ void main(void)
gl_Position = mWorldViewProj * inVertexPosition;
vPosition = gl_Position.xyz;
- vNormal = inVertexNormal;
+ vNormal = (mWorld * vec4(inVertexNormal, 0.0)).xyz;
worldPosition = (mWorld * inVertexPosition).xyz;
eyeVec = -(mWorldView * inVertexPosition).xyz;
@@ -73,6 +75,7 @@ void main(void)
? 1.0
: directional_ambient(normalize(inVertexNormal));
#endif
+ nightRatio = 0.0;
#ifdef GL_ES
varColor = inVertexColor.bgra;
@@ -81,11 +84,12 @@ void main(void)
#endif
#ifdef ENABLE_DYNAMIC_SHADOWS
-
- cosLight = max(0.0, dot(vNormal, -v_LightDirection));
- float texelSize = 0.51;
- float slopeScale = clamp(1.0 - cosLight, 0.0, 1.0);
+ vec3 nNormal = normalize(vNormal);
+ cosLight = dot(nNormal, -v_LightDirection);
+ float texelSize = 767.0 / f_textureresolution;
+ float slopeScale = clamp(1.0 - abs(cosLight), 0.0, 1.0);
normalOffsetScale = texelSize * slopeScale;
+
if (f_timeofday < 0.2) {
adj_shadow_strength = f_shadow_strength * 0.5 *
(1.0 - mtsmoothstep(0.18, 0.2, f_timeofday));
@@ -98,6 +102,5 @@ void main(void)
(1.0 - mtsmoothstep(0.7, 0.8, f_timeofday));
}
f_normal_length = length(vNormal);
-
#endif
}