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author | Danila Shutov <dcbrwn2@gmail.com> | 2020-06-16 22:48:31 +0300 |
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committer | GitHub <noreply@github.com> | 2020-06-16 20:48:31 +0100 |
commit | 3a6dfda358112e2fb5d6f887a1a1e936eacddadd (patch) | |
tree | 340e1e0442ef8ba346b522580b2b6bee66246b30 /client/shaders/object_shader | |
parent | 0a1181f7637adab6fe1ba5d3c09038912a06b37f (diff) | |
download | minetest-3a6dfda358112e2fb5d6f887a1a1e936eacddadd.tar.gz minetest-3a6dfda358112e2fb5d6f887a1a1e936eacddadd.tar.bz2 minetest-3a6dfda358112e2fb5d6f887a1a1e936eacddadd.zip |
Make shading of CAOs optional (#10033)
Diffstat (limited to 'client/shaders/object_shader')
-rw-r--r-- | client/shaders/object_shader/opengl_vertex.glsl | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/client/shaders/object_shader/opengl_vertex.glsl b/client/shaders/object_shader/opengl_vertex.glsl index 59171145f..968a07e22 100644 --- a/client/shaders/object_shader/opengl_vertex.glsl +++ b/client/shaders/object_shader/opengl_vertex.glsl @@ -39,11 +39,15 @@ void main(void) lightVec = sunPosition - worldPosition; eyeVec = -(gl_ModelViewMatrix * gl_Vertex).xyz; +#if (MATERIAL_TYPE == TILE_MATERIAL_PLAIN) || (MATERIAL_TYPE == TILE_MATERIAL_PLAIN_ALPHA) + vIDiff = 1.0; +#else // This is intentional comparison with zero without any margin. // If normal is not equal to zero exactly, then we assume it's a valid, just not normalized vector vIDiff = length(gl_Normal) == 0.0 ? 1.0 : directional_ambient(normalize(gl_Normal)); +#endif gl_FrontColor = gl_BackColor = gl_Color; } |