diff options
author | Vitaliy <numzer0@yandex.ru> | 2020-10-25 20:01:03 +0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-10-25 18:01:03 +0100 |
commit | 707c8c1e95d8db2d84909e7957b4dc9138e05599 (patch) | |
tree | 84604fc1868c7b8ca8e977d5dd0485498500cdfe /client/shaders/selection_shader/opengl_fragment.glsl | |
parent | 33b2c5f5b1c565171296f26395d803b08f4575e9 (diff) | |
download | minetest-707c8c1e95d8db2d84909e7957b4dc9138e05599.tar.gz minetest-707c8c1e95d8db2d84909e7957b4dc9138e05599.tar.bz2 minetest-707c8c1e95d8db2d84909e7957b4dc9138e05599.zip |
Shaders for Android (GLES 2) (#10506)
Shader support for OpenGL ES 2 devices (Android)
Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'client/shaders/selection_shader/opengl_fragment.glsl')
-rw-r--r-- | client/shaders/selection_shader/opengl_fragment.glsl | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/client/shaders/selection_shader/opengl_fragment.glsl b/client/shaders/selection_shader/opengl_fragment.glsl index c679d0e12..35b1f8902 100644 --- a/client/shaders/selection_shader/opengl_fragment.glsl +++ b/client/shaders/selection_shader/opengl_fragment.glsl @@ -1,9 +1,12 @@ uniform sampler2D baseTexture; +varying lowp vec4 varColor; +varying mediump vec2 varTexCoord; + void main(void) { - vec2 uv = gl_TexCoord[0].st; + vec2 uv = varTexCoord.st; vec4 color = texture2D(baseTexture, uv); - color.rgb *= gl_Color.rgb; + color.rgb *= varColor.rgb; gl_FragColor = color; } |