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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-05-07 12:13:15 +0200
committerGitHub <noreply@github.com>2017-05-07 12:13:15 +0200
commitc1b3ed4180dea16e2fa77663a7d2bf155595dd60 (patch)
tree2cb74486cb3a493716be611ca4cf44d666dec3bf /client/shaders/selection_shader
parent0d7c37943bf29b2c4956576c15efa796d5b5f2d4 (diff)
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Player attrs: permits to remove an attribute by setting value to nil (#5716)
* Player attrs: permits to remove an attribute by setting value to nil When doing player:set_attribute("attr", nil) remove attribute Also remove a useless check on C++ API part (already done by checkplayer) Fix #5709
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distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef CAVEGEN_HEADER #define CAVEGEN_HEADER #define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1 class MapgenV6; class MapgenV7; class CaveV6 { public: MapgenV6 *mg; ManualMapVoxelManipulator *vm; INodeDefManager *ndef; s16 min_tunnel_diameter; s16 max_tunnel_diameter; u16 tunnel_routepoints; int dswitchint; int part_max_length_rs;