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author | SmallJoker <mk939@ymail.com> | 2021-12-29 19:20:38 +0100 |
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committer | SmallJoker <mk939@ymail.com> | 2021-12-29 19:20:49 +0100 |
commit | 481bb90eac45651ba6f71860ed669341fcbef6f1 (patch) | |
tree | 5d9ee38b226a1f52f4b8191b2f84d5a73cc91100 /client/shaders/shadow_shaders/pass1_fragment.glsl | |
parent | 0fa54531d48eb2fcd09377a6fb8e7c81e09ada63 (diff) | |
download | minetest-481bb90eac45651ba6f71860ed669341fcbef6f1.tar.gz minetest-481bb90eac45651ba6f71860ed669341fcbef6f1.tar.bz2 minetest-481bb90eac45651ba6f71860ed669341fcbef6f1.zip |
Fix segfault in drawItems() due to missing inventory list
This fixes a nullptr dereference when the specified inventory list is not known.
Happens when HUD elements are sent before the required inventory list is created.
Diffstat (limited to 'client/shaders/shadow_shaders/pass1_fragment.glsl')
0 files changed, 0 insertions, 0 deletions