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authorPerttu Ahola <celeron55@gmail.com>2012-12-01 03:02:16 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-12-02 00:46:18 +0200
commit27373919f4369c0c511f9f0ac66854b7f76e101d (patch)
treee830e623af8b51b72468f9aa04faf85210d66177 /client/shaders/test_shader_2/opengl_vertex.glsl
parent22e6fb7056dcc888e9ccf768fefb6c073077a3b5 (diff)
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Implement a global shader parameter passing system and useful shaders
Diffstat (limited to 'client/shaders/test_shader_2/opengl_vertex.glsl')
-rw-r--r--client/shaders/test_shader_2/opengl_vertex.glsl20
1 files changed, 20 insertions, 0 deletions
diff --git a/client/shaders/test_shader_2/opengl_vertex.glsl b/client/shaders/test_shader_2/opengl_vertex.glsl
new file mode 100644
index 000000000..6286fc0d7
--- /dev/null
+++ b/client/shaders/test_shader_2/opengl_vertex.glsl
@@ -0,0 +1,20 @@
+
+uniform mat4 mWorldViewProj;
+uniform mat4 mInvWorld;
+uniform mat4 mTransWorld;
+
+varying vec3 vPosition;
+
+void main(void)
+{
+ vec4 pos = gl_Vertex;
+ pos.y -= 2.0;
+ gl_Position = mWorldViewProj * pos;
+
+ vPosition = (mWorldViewProj * gl_Vertex).xyz;
+
+ gl_FrontColor = gl_BackColor = gl_Color;
+ //gl_FrontColor = gl_BackColor = vec4(1.0, 1.0, 1.0, 1.0);
+
+ gl_TexCoord[0] = gl_MultiTexCoord0;
+}