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authorPerttu Ahola <celeron55@gmail.com>2012-12-01 03:02:16 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-12-02 00:46:18 +0200
commit27373919f4369c0c511f9f0ac66854b7f76e101d (patch)
treee830e623af8b51b72468f9aa04faf85210d66177 /client/shaders/the_darkness_of_light/opengl_fragment.glsl
parent22e6fb7056dcc888e9ccf768fefb6c073077a3b5 (diff)
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Implement a global shader parameter passing system and useful shaders
Diffstat (limited to 'client/shaders/the_darkness_of_light/opengl_fragment.glsl')
-rw-r--r--client/shaders/the_darkness_of_light/opengl_fragment.glsl9
1 files changed, 0 insertions, 9 deletions
diff --git a/client/shaders/the_darkness_of_light/opengl_fragment.glsl b/client/shaders/the_darkness_of_light/opengl_fragment.glsl
deleted file mode 100644
index e447918ee..000000000
--- a/client/shaders/the_darkness_of_light/opengl_fragment.glsl
+++ /dev/null
@@ -1,9 +0,0 @@
-
-uniform sampler2D myTexture;
-
-void main (void)
-{
- vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
- col *= gl_Color;
- gl_FragColor = vec4(1.0-col.r, 1.0-col.g, 1.0-col.b, 1.0);
-}