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author | Wuzzy <almikes@aol.com> | 2016-11-12 17:49:41 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-11-15 23:08:34 +0000 |
commit | 8e61c1dfd9c07abbea82b3acecf729c118d95793 (patch) | |
tree | 84e77fd4211c94d9fb9f9f26fec00cb09d7898a8 /client/shaders/water_surface_shader/opengl_fragment.glsl | |
parent | bc3980e1d69ca9f848f80eb7386525fa4fb326cd (diff) | |
download | minetest-8e61c1dfd9c07abbea82b3acecf729c118d95793.tar.gz minetest-8e61c1dfd9c07abbea82b3acecf729c118d95793.tar.bz2 minetest-8e61c1dfd9c07abbea82b3acecf729c118d95793.zip |
Lua_api.txt: Naming convention for custom item/entity fields
Custom (non-engine) field names of items and entities are allowed.
This is now documented in lua_api.txt. Field names beginning with
an underscore are now reserved for mod use, the engine must not
introduce any fields beginning with an underscore.
Diffstat (limited to 'client/shaders/water_surface_shader/opengl_fragment.glsl')
0 files changed, 0 insertions, 0 deletions