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author | SmallJoker <SmallJoker@users.noreply.github.com> | 2020-04-16 18:32:07 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-16 18:32:07 +0200 |
commit | 45999b74e610b13e8cda20c0c420e152b9837ea6 (patch) | |
tree | 5c82a99433496ce5cf15c24da30beb66bf7ff100 /client/shaders/wielded_shader/opengl_fragment.glsl | |
parent | 5cbe8437a8f7efc9c76baf23de700e96ad96b385 (diff) | |
download | minetest-45999b74e610b13e8cda20c0c420e152b9837ea6.tar.gz minetest-45999b74e610b13e8cda20c0c420e152b9837ea6.tar.bz2 minetest-45999b74e610b13e8cda20c0c420e152b9837ea6.zip |
Camera: Fix shooting line offsets (#9681)
Removes duplicated offset calculations from Game and use whatever the Camera class returns.
This keeps the eye position nicely in sync, and gets rid of duplicated code.
Diffstat (limited to 'client/shaders/wielded_shader/opengl_fragment.glsl')
0 files changed, 0 insertions, 0 deletions