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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-03-16 10:34:54 +0100 |
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committer | GitHub <noreply@github.com> | 2017-03-16 10:34:54 +0100 |
commit | 40ce538aad9af8f7634c4ba7e9f12246fb23b31c (patch) | |
tree | da8788a581acbc18bb9f5e35a2be620ba0125471 /client/shaders/wielded_shader/opengl_fragment.glsl | |
parent | eb88e5dd4b181a90b382c036cf6c4f42e63e8cc2 (diff) | |
download | minetest-40ce538aad9af8f7634c4ba7e9f12246fb23b31c.tar.gz minetest-40ce538aad9af8f7634c4ba7e9f12246fb23b31c.tar.bz2 minetest-40ce538aad9af8f7634c4ba7e9f12246fb23b31c.zip |
[CSM] Add minimap API modifiers (#5399)
* Rename Mapper (too generic) to Minimap
* Add lua functions to get/set position, angle, mode for minimap
* Client: rename m_mapper to m_minimap
* Add minimap to core.ui namespace (core.ui.minimap)
* Add various functions to manage minimap (show, hide, toggle_shape)
* Cleanup trivial declaration in client
Diffstat (limited to 'client/shaders/wielded_shader/opengl_fragment.glsl')
0 files changed, 0 insertions, 0 deletions