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authorShadowNinja <shadowninja@minetest.net>2015-11-29 00:17:51 -0500
committerShadowNinja <shadowninja@minetest.net>2015-12-07 13:53:56 -0500
commit696148e29889b2923f926b27f76979454676506d (patch)
treecad2d63201dd7242794575327da22a795a083afe /client/shaders
parentea2964f5a168cb52d1b9f74a08f00c7c068c6649 (diff)
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Fix Event implementation
On non-windows platforms this just used a semaphore, which meant that multiple calls to signal() would result in wait() returning multiple times.
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