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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-05-13 11:05:16 +0200 |
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committer | GitHub <noreply@github.com> | 2017-05-13 11:05:16 +0200 |
commit | 9b8ca3a746cdb9478a46939d36c30484a97255e1 (patch) | |
tree | c754605c7c955440a1d66d413a80f994d6b83006 /client/shaders | |
parent | 5cb7f6a9b7268ee6bfa5eae4f8af9613403f9965 (diff) | |
download | minetest-9b8ca3a746cdb9478a46939d36c30484a97255e1.tar.gz minetest-9b8ca3a746cdb9478a46939d36c30484a97255e1.tar.bz2 minetest-9b8ca3a746cdb9478a46939d36c30484a97255e1.zip |
Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
* Move KeyList & InputHandler from game.h to client/inputhandler.h
We have a header for inputs, move inputhandler class & related keylist object to it
Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined
* Pass clang-format on inputhandler.{cpp,h} (compatible)
Diffstat (limited to 'client/shaders')
0 files changed, 0 insertions, 0 deletions