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author | lhofhansl <lhofhansl@yahoo.com> | 2016-10-26 07:24:45 -0700 |
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committer | est31 <est31@users.noreply.github.com> | 2016-10-26 16:24:45 +0200 |
commit | 198ed60cabd3066977df5360b7b32a6b895ea744 (patch) | |
tree | 267dd6ae2a40e25e646ebfc7a05078731c870268 /client | |
parent | 6eb6e75fff91f86d0e59d337f12ec93fcf9dc46e (diff) | |
download | minetest-198ed60cabd3066977df5360b7b32a6b895ea744.tar.gz minetest-198ed60cabd3066977df5360b7b32a6b895ea744.tar.bz2 minetest-198ed60cabd3066977df5360b7b32a6b895ea744.zip |
Shaders: Remove special handling for liquids. (#4670)
Diffstat (limited to 'client')
-rw-r--r-- | client/shaders/nodes_shader/opengl_fragment.glsl | 9 | ||||
-rw-r--r-- | client/shaders/water_surface_shader/opengl_fragment.glsl | 9 |
2 files changed, 0 insertions, 18 deletions
diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl index 09c40b652..4d9ce1c12 100644 --- a/client/shaders/nodes_shader/opengl_fragment.glsl +++ b/client/shaders/nodes_shader/opengl_fragment.glsl @@ -198,20 +198,11 @@ void main(void) col = applyToneMapping(col); #endif -#if MATERIAL_TYPE == TILE_MATERIAL_LIQUID_TRANSPARENT - float alpha = gl_Color.a; - if (fogDistance != 0.0) { - float d = clamp((fogDistance - length(eyeVec)) / (fogDistance * 0.6), 0.0, 1.0); - alpha = mix(0.0, alpha, d); - } - col = vec4(col.rgb, alpha); -#else if (fogDistance != 0.0) { float d = clamp((fogDistance - length(eyeVec)) / (fogDistance * 0.6), 0.0, 1.0); col = mix(skyBgColor, col, d); } col = vec4(col.rgb, base.a); -#endif gl_FragColor = col; } diff --git a/client/shaders/water_surface_shader/opengl_fragment.glsl b/client/shaders/water_surface_shader/opengl_fragment.glsl index d910220e9..b4c0cc4f8 100644 --- a/client/shaders/water_surface_shader/opengl_fragment.glsl +++ b/client/shaders/water_surface_shader/opengl_fragment.glsl @@ -154,20 +154,11 @@ vec4 base = texture2D(baseTexture, uv).rgba; col = applyToneMapping(col); #endif -#if MATERIAL_TYPE == TILE_MATERIAL_LIQUID_TRANSPARENT || MATERIAL_TYPE == TILE_MATERIAL_LIQUID_OPAQUE - float alpha = gl_Color.a; - if (fogDistance != 0.0) { - float d = clamp((fogDistance - length(eyeVec)) / (fogDistance * 0.6), 0.0, 1.0); - alpha = mix(0.0, alpha, d); - } - col = vec4(col.rgb, alpha); -#else if (fogDistance != 0.0) { float d = clamp((fogDistance - length(eyeVec)) / (fogDistance * 0.6), 0.0, 1.0); col = mix(skyBgColor, col, d); } col = vec4(col.rgb, base.a); -#endif gl_FragColor = col; } |