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author | Paramat <paramat@users.noreply.github.com> | 2019-03-26 03:56:57 +0000 |
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committer | GitHub <noreply@github.com> | 2019-03-26 03:56:57 +0000 |
commit | 5e7662ca168b47ed3e81901d53bff2eb712f571c (patch) | |
tree | ff3067fc445aa13919426896f1c17905c536ffea /client | |
parent | d0a1a29ab36196a73d5454f8de368ddbf8f957e4 (diff) | |
download | minetest-5e7662ca168b47ed3e81901d53bff2eb712f571c.tar.gz minetest-5e7662ca168b47ed3e81901d53bff2eb712f571c.tar.bz2 minetest-5e7662ca168b47ed3e81901d53bff2eb712f571c.zip |
Dungeons: Do not remove nodes that have 'is_ground_content = false' (#8423)
Like randomwalk caves, preserve nodes that have 'is_ground_content = false',
to avoid dungeons that generate out beyond the edge of a mapchunk destroying
nodes added by mods in 'register_on_generated()'.
Issue discovered by, and original PR by, argyle77.
Diffstat (limited to 'client')
0 files changed, 0 insertions, 0 deletions