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author | lhofhansl <lhofhansl@yahoo.com> | 2016-11-04 10:12:45 -0700 |
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committer | est31 <est31@users.noreply.github.com> | 2016-11-04 18:12:45 +0100 |
commit | 6bb43472082d8003a6cd140c1221c81005fdd752 (patch) | |
tree | 7136b5f7947183f45b5c160c53f76b70f523eaac /client | |
parent | dde66a82ed06c4887ce0e63ef5f0b8d3bce2ed74 (diff) | |
download | minetest-6bb43472082d8003a6cd140c1221c81005fdd752.tar.gz minetest-6bb43472082d8003a6cd140c1221c81005fdd752.tar.bz2 minetest-6bb43472082d8003a6cd140c1221c81005fdd752.zip |
Remove unused shader matrices. (#4723)
Diffstat (limited to 'client')
4 files changed, 0 insertions, 8 deletions
diff --git a/client/shaders/minimap_shader/opengl_vertex.glsl b/client/shaders/minimap_shader/opengl_vertex.glsl index 06df5a3cf..88f9356d5 100644 --- a/client/shaders/minimap_shader/opengl_vertex.glsl +++ b/client/shaders/minimap_shader/opengl_vertex.glsl @@ -1,6 +1,4 @@ uniform mat4 mWorldViewProj; -uniform mat4 mInvWorld; -uniform mat4 mTransWorld; uniform mat4 mWorld; void main(void) diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl index 28c5f197e..44c48cc4c 100644 --- a/client/shaders/nodes_shader/opengl_vertex.glsl +++ b/client/shaders/nodes_shader/opengl_vertex.glsl @@ -1,6 +1,4 @@ uniform mat4 mWorldViewProj; -uniform mat4 mInvWorld; -uniform mat4 mTransWorld; uniform mat4 mWorld; uniform float dayNightRatio; diff --git a/client/shaders/water_surface_shader/opengl_vertex.glsl b/client/shaders/water_surface_shader/opengl_vertex.glsl index 9b461f4c1..a930e7b8f 100644 --- a/client/shaders/water_surface_shader/opengl_vertex.glsl +++ b/client/shaders/water_surface_shader/opengl_vertex.glsl @@ -1,6 +1,4 @@ uniform mat4 mWorldViewProj; -uniform mat4 mInvWorld; -uniform mat4 mTransWorld; uniform mat4 mWorld; uniform float dayNightRatio; diff --git a/client/shaders/wielded_shader/opengl_vertex.glsl b/client/shaders/wielded_shader/opengl_vertex.glsl index c33b0a7d3..86c626896 100644 --- a/client/shaders/wielded_shader/opengl_vertex.glsl +++ b/client/shaders/wielded_shader/opengl_vertex.glsl @@ -1,6 +1,4 @@ uniform mat4 mWorldViewProj; -uniform mat4 mInvWorld; -uniform mat4 mTransWorld; uniform mat4 mWorld; uniform float dayNightRatio; |