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authorlhofhansl <lhofhansl@yahoo.com>2016-11-04 10:12:45 -0700
committerest31 <est31@users.noreply.github.com>2016-11-04 18:12:45 +0100
commit6bb43472082d8003a6cd140c1221c81005fdd752 (patch)
tree7136b5f7947183f45b5c160c53f76b70f523eaac /client
parentdde66a82ed06c4887ce0e63ef5f0b8d3bce2ed74 (diff)
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Remove unused shader matrices. (#4723)
Diffstat (limited to 'client')
-rw-r--r--client/shaders/minimap_shader/opengl_vertex.glsl2
-rw-r--r--client/shaders/nodes_shader/opengl_vertex.glsl2
-rw-r--r--client/shaders/water_surface_shader/opengl_vertex.glsl2
-rw-r--r--client/shaders/wielded_shader/opengl_vertex.glsl2
4 files changed, 0 insertions, 8 deletions
diff --git a/client/shaders/minimap_shader/opengl_vertex.glsl b/client/shaders/minimap_shader/opengl_vertex.glsl
index 06df5a3cf..88f9356d5 100644
--- a/client/shaders/minimap_shader/opengl_vertex.glsl
+++ b/client/shaders/minimap_shader/opengl_vertex.glsl
@@ -1,6 +1,4 @@
uniform mat4 mWorldViewProj;
-uniform mat4 mInvWorld;
-uniform mat4 mTransWorld;
uniform mat4 mWorld;
void main(void)
diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl
index 28c5f197e..44c48cc4c 100644
--- a/client/shaders/nodes_shader/opengl_vertex.glsl
+++ b/client/shaders/nodes_shader/opengl_vertex.glsl
@@ -1,6 +1,4 @@
uniform mat4 mWorldViewProj;
-uniform mat4 mInvWorld;
-uniform mat4 mTransWorld;
uniform mat4 mWorld;
uniform float dayNightRatio;
diff --git a/client/shaders/water_surface_shader/opengl_vertex.glsl b/client/shaders/water_surface_shader/opengl_vertex.glsl
index 9b461f4c1..a930e7b8f 100644
--- a/client/shaders/water_surface_shader/opengl_vertex.glsl
+++ b/client/shaders/water_surface_shader/opengl_vertex.glsl
@@ -1,6 +1,4 @@
uniform mat4 mWorldViewProj;
-uniform mat4 mInvWorld;
-uniform mat4 mTransWorld;
uniform mat4 mWorld;
uniform float dayNightRatio;
diff --git a/client/shaders/wielded_shader/opengl_vertex.glsl b/client/shaders/wielded_shader/opengl_vertex.glsl
index c33b0a7d3..86c626896 100644
--- a/client/shaders/wielded_shader/opengl_vertex.glsl
+++ b/client/shaders/wielded_shader/opengl_vertex.glsl
@@ -1,6 +1,4 @@
uniform mat4 mWorldViewProj;
-uniform mat4 mInvWorld;
-uniform mat4 mTransWorld;
uniform mat4 mWorld;
uniform float dayNightRatio;