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authorPilzAdam <PilzAdam@gmx.de>2013-02-08 23:45:41 +0100
committerkwolekr <kwolekr@minetest.net>2013-03-17 11:28:43 -0400
commitc00c8832c6c8cf9a0089a486d026d829e82741a9 (patch)
treec163285e173566c1cc4c67c6e6fbf2d023ff9054 /client
parent5a9fd8f433e9d2a71266dd6b76174e84a5ebaa8f (diff)
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Fix new_style_water
Diffstat (limited to 'client')
-rw-r--r--client/shaders/test_shader_2/opengl_vertex.glsl4
1 files changed, 1 insertions, 3 deletions
diff --git a/client/shaders/test_shader_2/opengl_vertex.glsl b/client/shaders/test_shader_2/opengl_vertex.glsl
index 80fd6d427..2881bad21 100644
--- a/client/shaders/test_shader_2/opengl_vertex.glsl
+++ b/client/shaders/test_shader_2/opengl_vertex.glsl
@@ -8,9 +8,7 @@ varying vec3 vPosition;
void main(void)
{
- vec4 pos = gl_Vertex;
- pos.y -= 2.0;
- gl_Position = mWorldViewProj * pos;
+ gl_Position = mWorldViewProj * gl_Vertex;
vPosition = (mWorldViewProj * gl_Vertex).xyz;