aboutsummaryrefslogtreecommitdiff
path: root/cmake/Modules/FindJson.cmake
diff options
context:
space:
mode:
authorChristof Kaufmann <christofkaufmann1986@gmail.com>2015-08-18 12:05:24 +0200
committerest31 <MTest31@outlook.com>2015-09-26 21:40:45 +0200
commit8787d2e7e9671f3b5930ca9c41c6e0867b8a5a54 (patch)
tree149bf77f912f5c346075876134289511fa0dc07c /cmake/Modules/FindJson.cmake
parent776760aba730f1db565d124b4c04efae1c152d9e (diff)
downloadminetest-8787d2e7e9671f3b5930ca9c41c6e0867b8a5a54.tar.gz
minetest-8787d2e7e9671f3b5930ca9c41c6e0867b8a5a54.tar.bz2
minetest-8787d2e7e9671f3b5930ca9c41c6e0867b8a5a54.zip
Fix falling through nodes on world load (fixes #2784)
On world load the collision code can not see node boxes, since the nodes have not been loaded. Thus it collided only at the next full node. However, standing on a slab on world load leaded to sinking into it until the world finished loading. Then one maybe fell further, if the node below was not walkable. Now, with this commit, when no node around the player has been loaded it simply does not move the player.
Diffstat (limited to 'cmake/Modules/FindJson.cmake')
0 files changed, 0 insertions, 0 deletions