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authorPerttu Ahola <celeron55@gmail.com>2011-12-28 18:29:33 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-12-28 18:29:33 +0200
commit123529e5eb99cc8e8dcf198e9724c98c44eb96ea (patch)
treea2745f757f4e05bd04c8b4d784ce5e08fd7a0004 /cmake/Modules/FindJthread.cmake
parente81989a0d826c77f1b3c13125e5a3baf6db9b5d6 (diff)
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Fix mirrored sign texture
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free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "lua_api/l_base.h" class AsyncEngine; class ModApiUtil : public ModApiBase { private: /* NOTE: The functions in this module are available in the in-game API as well as in the mainmenu API. All functions that don't require either a Server or GUIEngine instance should be in here. */ // log([level,] text) // Writes a line to the logger. // The one-argument version logs to infostream. // The two-argument version accepts a log level. static int l_log(lua_State *L); // get us precision time static int l_get_us_time(lua_State *L); // parse_json(str[, nullvalue]) static int l_parse_json(lua_State *L); // write_json(data[, styled]) static int l_write_json(lua_State *L); // get_dig_params(groups, tool_capabilities[, time_from_last_punch]) static int l_get_dig_params(lua_State *L); // get_hit_params(groups, tool_capabilities[, time_from_last_punch]) static int l_get_hit_params(lua_State *L); // check_password_entry(name, entry, password) static int l_check_password_entry(lua_State *L); // get_password_hash(name, raw_password) static int l_get_password_hash(lua_State *L); // is_yes(arg) static int l_is_yes(lua_State *L); // is_nan(arg) static int l_is_nan(lua_State *L); // get_builtin_path() static int l_get_builtin_path(lua_State *L); // compress(data, method, ...) static int l_compress(lua_State *L); // decompress(data, method, ...) static int l_decompress(lua_State *L); // mkdir(path) static int l_mkdir(lua_State *L); // get_dir_list(path, is_dir) static int l_get_dir_list(lua_State *L); // safe_file_write(path, content) static int l_safe_file_write(lua_State *L); // request_insecure_environment() static int l_request_insecure_environment(lua_State *L); // encode_base64(string) static int l_encode_base64(lua_State *L); // decode_base64(string) static int l_decode_base64(lua_State *L); // get_version() static int l_get_version(lua_State *L); // sha1(string, raw) static int l_sha1(lua_State *L); public: static void Initialize(lua_State *L, int top); static void InitializeAsync(lua_State *L, int top); static void InitializeClient(lua_State *L, int top); static void InitializeAsync(AsyncEngine &engine); };