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author | sfan5 <sfan5@live.de> | 2017-02-15 17:36:47 +0100 |
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committer | sfan5 <sfan5@live.de> | 2017-02-15 17:36:47 +0100 |
commit | a5e4273575c7a82459c4f9025ee19ee57eed4698 (patch) | |
tree | bc287b0cdddf9b2c5f8902cef8fbe456a5e441ee /cmake/Modules/FindSQLite3.cmake | |
parent | eb49009d023e6e3b5d59a97b8fb5fed5eee83296 (diff) | |
download | minetest-a5e4273575c7a82459c4f9025ee19ee57eed4698.tar.gz minetest-a5e4273575c7a82459c4f9025ee19ee57eed4698.tar.bz2 minetest-a5e4273575c7a82459c4f9025ee19ee57eed4698.zip |
Fix >5 year old PlayerSAO deletion bug
force_delete=true is usually set at shutdown in order to
also remove PlayerSAOs, however when too many objects
per block are detected force_delete is also set to true.
This was intended only for the current loop iteration but
obviously persisted to the next iterations thereby
deleting all other remaining SAOs.
Diffstat (limited to 'cmake/Modules/FindSQLite3.cmake')
0 files changed, 0 insertions, 0 deletions