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author | Loic Blot <loic.blot@unix-experience.fr> | 2015-03-22 20:09:44 +0100 |
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committer | Loic Blot <loic.blot@unix-experience.fr> | 2015-03-22 20:47:07 +0100 |
commit | 0e5e49736c0a5fa29bca257bafc02d7c7a7171c9 (patch) | |
tree | 87d7e19f8082099f2570d8094ba75167cf5a7f35 /cmake/Modules | |
parent | d6638b4300b091275fa25c43eaee42cd6d13effe (diff) | |
download | minetest-0e5e49736c0a5fa29bca257bafc02d7c7a7171c9.tar.gz minetest-0e5e49736c0a5fa29bca257bafc02d7c7a7171c9.tar.bz2 minetest-0e5e49736c0a5fa29bca257bafc02d7c7a7171c9.zip |
Protect Player::hud from concurrent modifications
Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct
Diffstat (limited to 'cmake/Modules')
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