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authorKahrl <kahrl@gmx.net>2011-09-27 02:38:19 +0200
committerKahrl <kahrl@gmx.net>2011-09-27 02:38:19 +0200
commit3e975d8f28d951c911b9dc8fcbd9d2456f355b2e (patch)
treed033fd9488c96fa9834d106a3083c522378cc0c6 /data/fence.png
parenta7833cca22bbb923efbc01fd0f820318a613eca6 (diff)
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minetestmapper: Fix the way ylist is computed, use cStringIO instead of rolling own Bytestream, remove some artifacts when drawing underground blocks, introduce a --drawunderground switch (defaults to of), 'blocknum' renamed to 'content'.
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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.


local enable_gamebar = PLATFORM ~= "Android"
local current_game, singleplayer_refresh_gamebar
local valid_disabled_settings = {
	["enable_damage"]=true,
	["creative_mode"]=true,
	["enable_server"]=true,
}

if enable_gamebar then
	-- Currently chosen game in gamebar for theming and filtering
	function current_game()
		local last_game_id = core.settings:get("menu_last_game")
		local game = pkgmgr.find_by_gameid(last_game_id)

		return game
	end

	function singleplayer_refresh_gamebar()

		local old_bar = ui.find_by_name("game_button_bar")

		if old_bar ~= nil then
			old_bar:delete()
		end

		local function game_buttonbar_button_handler(fields)
			if fields.game_open_cdb then
				local maintab = ui.find_by_name("maintab")
				local dlg = create_store_dlg("game")
				dlg:set_parent(maintab)
				maintab:hide()
				dlg:show()
				return true
			end

			for key,value in pairs(fields) do
				for j=1,#pkgmgr.games,1 do
					if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
						mm_texture.update("singleplayer", pkgmgr.games[j])
						core.set_topleft_text(pkgmgr.games[j].name)
						core.settings:set("menu_last_game",pkgmgr.games[j].id)
						menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id)
						local index = filterlist.get_current_index(menudata.worldlist,
							tonumber(core.settings:get("mainmenu_last_selected_world")))
						if not index or index < 1 then
							local selected = core.get_textlist_index("sp_worlds")
							if selected ~= nil and selected < #menudata.worldlist:get_list() then
								index = selected
							else
								index = #menudata.worldlist:get_list()
							end
						end
						menu_worldmt_legacy(index)
						return true
					end
				end
			end
		end

		local btnbar = buttonbar_create("game_button_bar",
			game_buttonbar_button_handler,
			{x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})

		for i=1,#pkgmgr.games,1 do
			local btn_name = "game_btnbar_" .. pkgmgr.games[i].id

			local image = nil
			local text = nil
			local tooltip = core.formspec_escape(pkgmgr.games[i].name)

			if pkgmgr.games[i].menuicon_path ~= nil and
				pkgmgr.games[i].menuicon_path ~= "" then
				image = core.formspec_escape(pkgmgr.games[i].menuicon_path)
			else

				local part1 = pkgmgr.games[i].id:sub(1,5)
				local part2 = pkgmgr.games[i].id:sub(6,10)
				local part3 = pkgmgr.games[i].id:sub(11)

				text = part1 .. "\n" .. part2
				if part3 ~= nil and
					part3 ~= "" then
					text = text .. "\n" .. part3
				end
			end
			btnbar:add_button(btn_name, text, image, tooltip)
		end

		local plus_image = core.formspec_escape(defaulttexturedir .. "plus.png")
		btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB"))
	end
else
	-- Currently chosen game in gamebar: no gamebar -> no "current" game
	function current_game()
		return nil
	end
end

local function get_disabled_settings(game)
	if not game then
		return {}
	end

	local gameconfig = Settings(game.path .. "/game.conf")
	local disabled_settings = {}
	if gameconfig then
		local disabled_settings_str = (gameconfig:get("disabled_settings") or ""):split()
		for _, value in pairs(disabled_settings_str) do
			local state = false