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authorVincent Glize <vincentglize@hotmail.fr>2017-04-29 12:08:16 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-04-29 12:08:16 +0200
commitdc5bc6cac7b81ab27e0064bc25b5fd1d8d617340 (patch)
tree5b7be08157b8c377dfd10152c04d44687e9b1c81 /doc/client_lua_api.md
parentecf08255b0b6b9d15b86f614942ac8f53f41302a (diff)
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[CSM] Add event on_place_node API lua (#5548)
* [CSM] Add event on_place_node API lua
Diffstat (limited to 'doc/client_lua_api.md')
-rw-r--r--doc/client_lua_api.md2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/client_lua_api.md b/doc/client_lua_api.md
index 86fcd02a7..d435c4aae 100644
--- a/doc/client_lua_api.md
+++ b/doc/client_lua_api.md
@@ -667,6 +667,8 @@ Call these functions only at load time!
* Called when the local player punches a node
* Newest functions are called first
* If any function returns true, the punch is ignored
+* `minetest.register_on_placenode(function(pointed_thing, node))`
+ * Called when a node has been placed
### Sounds
* `minetest.sound_play(spec, parameters)`: returns a handle
* `spec` is a `SimpleSoundSpec`