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authorLoïc Blot <nerzhul@users.noreply.github.com>2018-12-24 10:51:10 +0100
committerGitHub <noreply@github.com>2018-12-24 10:51:10 +0100
commita5197eaebc61ac6b555a640f36c0b427faef381d (patch)
tree48b4deb787731aba6b2c7f50e3664420cdbe94db /doc/client_lua_api.txt
parent9080d7c990e9efd52c418369c83dd365837f2f05 (diff)
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CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)
* CSM: add requested CSM_RF_READ_PLAYERINFO This new CSM limit permit to limit PLAYERINFO read from server. It affects get_player_names call
Diffstat (limited to 'doc/client_lua_api.txt')
-rw-r--r--doc/client_lua_api.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/client_lua_api.txt b/doc/client_lua_api.txt
index 3b6e1b25b..41560b983 100644
--- a/doc/client_lua_api.txt
+++ b/doc/client_lua_api.txt
@@ -763,7 +763,7 @@ Call these functions only at load time!
### Client Environment
* `minetest.get_player_names()`
- * Returns list of player names on server
+ * Returns list of player names on server (nil if CSM_RF_READ_PLAYERINFO is enabled by server)
* `minetest.disconnect()`
* Disconnect from the server and exit to main menu.
* Returns `false` if the client is already disconnecting otherwise returns `true`.