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authorPilzAdam <adam-k@outlook.com>2012-11-03 12:34:44 -0700
committerPilzAdam <adam-k@outlook.com>2012-11-03 12:34:44 -0700
commit3cab24fbcfbbeb12cdd9f085167969e1a934bd59 (patch)
tree2e3d14987c808e44cce1dd108b6c3224fc158ecf /doc/lua_api.txt
parent755df5f659899e961a7b1875837088fbc6cc1a55 (diff)
parent926830e0df7b95d4e53c917db07236ef3e19e991 (diff)
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Merge pull request #243 from xyzz/liquid_renewable
Add liquid_renewable property, allow non-renewable liquids.
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index de364a5c6..301832618 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1347,6 +1347,8 @@ Node definition (register_node)
liquid_alternative_flowing = "", -- Flowing version of source liquid
liquid_alternative_source = "", -- Source version of flowing liquid
liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7)
+ liquid_renewable = true, -- Can new liquid source be created by placing
+ two or more sources nearly?
light_source = 0, -- Amount of light emitted by node
damage_per_second = 0, -- If player is inside node, this damage is caused
node_box = {type="regular"}, -- See "Node boxes"