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authorWuzzy <wuzzy2@mail.ru>2021-08-23 20:13:17 +0000
committerGitHub <noreply@github.com>2021-08-23 22:13:17 +0200
commit63e8224636cec3ede1dbb8b78954a8e3a82407a5 (patch)
tree873cb7e9750e828e91cf6b61051abd4a478ad787 /doc/lua_api.txt
parenteea488ed75c9a158a398a971a16d5f7226b02f35 (diff)
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Fix 6th line of infotext being cut off in half (#11456)
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt6
1 files changed, 4 insertions, 2 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 1aece31f7..327f64b21 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -2100,7 +2100,9 @@ Some of the values in the key-value store are handled specially:
* `formspec`: Defines an inventory menu that is opened with the
'place/use' key. Only works if no `on_rightclick` was
defined for the node. See also [Formspec].
-* `infotext`: Text shown on the screen when the node is pointed at
+* `infotext`: Text shown on the screen when the node is pointed at.
+ Line-breaks will be applied automatically.
+ If the infotext is very long, it will be truncated.
Example:
@@ -7189,7 +7191,7 @@ Player properties need to be saved manually.
-- Default: false
infotext = "",
- -- By default empty, text to be shown when pointed at object
+ -- Same as infotext for nodes. Empty by default
static_save = true,
-- If false, never save this object statically. It will simply be