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authorSmallJoker <SmallJoker@users.noreply.github.com>2017-09-15 12:18:47 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-09-15 12:18:47 +0200
commitedbc533414b0ba991a82f8003d90924e1dc60d95 (patch)
tree9fe4c04bc35f345e9a62f1358fa5e0ad324938e9 /doc/lua_api.txt
parent7640749d68b87a62868840d34a665101861ca9c0 (diff)
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Customizeable max breath for players (#6411)
* Customizeable maximal breath for players
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt11
1 files changed, 6 insertions, 5 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index eac6f6697..de3927a74 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -3397,10 +3397,9 @@ This is basically a reference to a C++ `ServerActiveObject`
* `get_breath()`: returns players breath
* `set_breath(value)`: sets players breath
* values:
- * `0`: player is drowning,
- * `1`-`10`: remaining number of bubbles
- * `11`: bubbles bar is not shown
- * See constant: `minetest.PLAYER_MAX_BREATH`
+ * `0`: player is drowning
+ * max: bubbles bar is not shown
+ * See Object Properties for more information
* `set_attribute(attribute, value)`:
* Sets an extra attribute with value on player.
* `value` must be a string.
@@ -4105,7 +4104,9 @@ Definition tables
{
hp_max = 1,
- -- ^ For players, the maximal HP defaults to `minetest.PLAYER_MAX_HP_DEFAULT`
+ -- ^ For players: Defaults to `minetest.PLAYER_MAX_HP_DEFAULT`
+ breath_max = 0,
+ -- ^ For players only. Defaults to `minetest.PLAYER_MAX_BREATH_DEFAULT`
physical = true,
collide_with_objects = true, -- collide with other objects if physical = true
weight = 5,