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author | MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com> | 2015-02-21 23:38:53 +0200 |
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committer | est31 <MTest31@outlook.com> | 2015-06-22 01:53:38 +0200 |
commit | 660fa516bfe774c77947c47a97154d6f069f414d (patch) | |
tree | 60cbb826cfda9f08bd747aab3f087a75aec1df4c /doc/lua_api.txt | |
parent | 622918d8a86ab2bb8a6ef1211b9a2ed1ad4c9b96 (diff) | |
download | minetest-660fa516bfe774c77947c47a97154d6f069f414d.tar.gz minetest-660fa516bfe774c77947c47a97154d6f069f414d.tar.bz2 minetest-660fa516bfe774c77947c47a97154d6f069f414d.zip |
Fix some issues with animations, and allow non-looped animations to be defined
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r-- | doc/lua_api.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index a65c53c1a..d2505284a 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -2434,8 +2434,8 @@ This is basically a reference to a C++ `ServerActiveObject` * `set_wielded_item(item)`: replaces the wielded item, returns `true` if successful * `set_armor_groups({group1=rating, group2=rating, ...})` * `get_armor_groups()`: returns a table with the armor group ratings -* `set_animation({x=1,y=1}, frame_speed=15, frame_blend=0)` -* `get_animation()`: returns range, frame_speed and frame_blend +* `set_animation({x=1,y=1}, frame_speed=15, frame_blend=0, frame_loop=true)` +* `get_animation()`: returns range, frame_speed, frame_blend and frame_loop * `set_attach(parent, bone, position, rotation)` * `bone`: string * `position`: `{x=num, y=num, z=num}` (relative) |