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authorWuzzy <wuzzy2@mail.ru>2021-04-20 17:50:03 +0000
committerGitHub <noreply@github.com>2021-04-20 19:50:03 +0200
commit90a7bd6a0afb6509e96bcb373f95b448ee7f3b1d (patch)
treeb3243491bdddb11c2ac01a488ad700840f1b5e85 /doc/lua_api.txt
parent16e5b39e1dbe503684effb11f4b87a641c3e43e6 (diff)
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Put torch/signlike node on floor if no paramtype2 (#11074)
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt16
1 files changed, 11 insertions, 5 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 4c963465a..5f72b8b2b 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1140,14 +1140,20 @@ Look for examples in `games/devtest` or `games/minetest_game`.
used to compensate for how `glasslike` reduces visual thickness.
* `torchlike`
* A single vertical texture.
- * If placed on top of a node, uses the first texture specified in `tiles`.
- * If placed against the underside of a node, uses the second texture
- specified in `tiles`.
- * If placed on the side of a node, uses the third texture specified in
- `tiles` and is perpendicular to that node.
+ * If `paramtype2="[color]wallmounted":
+ * If placed on top of a node, uses the first texture specified in `tiles`.
+ * If placed against the underside of a node, uses the second texture
+ specified in `tiles`.
+ * If placed on the side of a node, uses the third texture specified in
+ `tiles` and is perpendicular to that node.
+ * If `paramtype2="none"`:
+ * Will be rendered as if placed on top of a node (see
+ above) and only the first texture is used.
* `signlike`
* A single texture parallel to, and mounted against, the top, underside or
side of a node.
+ * If `paramtype2="[color]wallmounted", it rotates according to `param2`
+ * If `paramtype2="none"`, it will always be on the floor.
* `plantlike`
* Two vertical and diagonal textures at right-angles to each other.
* See `paramtype2 = "meshoptions"` above for other options.