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author | sapier <Sapier at GMX dot net> | 2014-04-28 23:41:27 +0200 |
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committer | sapier <Sapier at GMX dot net> | 2014-05-07 21:46:27 +0200 |
commit | d3ee617f37984b380ebe32cd37ef1cda66d96c48 (patch) | |
tree | ff40e272e0b5ab7525d66ddd3b98fa3eed71a496 /doc/lua_api.txt | |
parent | c80d67f48e2011c88bbb9e755ee4f5e7f5391f63 (diff) | |
download | minetest-d3ee617f37984b380ebe32cd37ef1cda66d96c48.tar.gz minetest-d3ee617f37984b380ebe32cd37ef1cda66d96c48.tar.bz2 minetest-d3ee617f37984b380ebe32cd37ef1cda66d96c48.zip |
Fix heart + bubble bar size on different texture packs
Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r-- | doc/lua_api.txt | 40 |
1 files changed, 25 insertions, 15 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 53740b20a..164aa393e 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -475,6 +475,7 @@ values can be used. The offset field specifies a pixel offset from the position. Contrary to position, the offset is not scaled to screen size. This allows for some precisely-positioned items in the HUD. +Note offset WILL adapt to screen dpi as well as user defined scaling factor! Below are the specific uses for fields in each type; fields not listed for that type are ignored. Note: Future revisions to the HUD API may be incompatible; the HUD API is still in the experimental stages. @@ -504,6 +505,7 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still If odd, will end with a vertically center-split texture. - direction - offset: offset in pixels from position. + - size: If used will force full-image size to this value (override texture pack image size) - inventory - text: The name of the inventory list to be displayed. - number: Number of items in the inventory to be displayed. @@ -515,7 +517,7 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still - text: Distance suffix. Can be blank. - number: An integer containing the RGB value of the color used to draw the text. - world_pos: World position of the waypoint. - + Representations of simple things -------------------------------- Position/vector: @@ -1212,7 +1214,7 @@ minetest.get_player_information(playername) max_jitter = 0.5, -- maximum packet time jitter avg_jitter = 0.03, -- average packet time jitter connection_uptime = 200, -- seconds since client connected - + -- following information is available on debug build only!!! -- DO NOT USE IN MODS --ser_vers = 26, -- serialization version used by client @@ -1375,7 +1377,7 @@ minetest.dig_node(pos) ^ Dig node with the same effects that a player would cause minetest.punch_node(pos) ^ Punch node with the same effects that a player would cause - + minetest.get_meta(pos) -- Get a NodeMetaRef at that position minetest.get_node_timer(pos) -- Get NodeTimerRef @@ -1750,7 +1752,7 @@ methods: - to_table() -> nil or {fields = {...}, inventory = {list1 = {}, ...}} - from_table(nil or {}) ^ See "Node Metadata" - + NodeTimerRef: Node Timers - a high resolution persistent per-node timer - Can be gotten via minetest.get_node_timer(pos) methods: @@ -1853,12 +1855,18 @@ Player-only: (no-op for other objects) ^ flags: (is visible) hotbar, healthbar, crosshair, wielditem ^ pass a table containing a true/false value of each flag to be set or unset ^ if a flag is nil, the flag is not modified +- hud_get_flags(): returns a table containing status of hud flags + ^ returns { hotbar=true, healthbar=true, crosshair=true, wielditem=true, breathbar=true } - hud_set_hotbar_itemcount(count): sets number of items in builtin hotbar ^ count: number of items, must be between 1 and 23 - hud_set_hotbar_image(texturename) ^ sets background image for hotbar - hud_set_hotbar_selected_image(texturename) ^ sets image for selected item of hotbar +- hud_replace_builtin(name, hud definition) + ^ replace definition of a builtin hud element + ^ name: "breath" or "health" + ^ hud definition: definition to replace builtin definition - set_sky(bgcolor, type, {texture names}) ^ bgcolor: {r=0...255, g=0...255, b=0...255} or nil, defaults to white ^ Available types: @@ -2172,7 +2180,7 @@ Object Properties Entity definition (register_entity) { (Deprecated: Everything in object properties is read directly from here) - + initial_properties = <initial object properties>, on_activate = function(self, staticdata, dtime_s), @@ -2182,7 +2190,7 @@ Entity definition (register_entity) get_staticdata = function(self), ^ Called sometimes; the string returned is passed to on_activate when the entity is re-activated from static state - + # Also you can define arbitrary member variables here myvariable = whatever, } @@ -2345,7 +2353,7 @@ Node definition (register_node) can_dig = function(pos,player) ^ returns true if node can be dug, or false if not ^ default: nil - + on_punch = func(pos, node, puncher, pointed_thing), ^ default: minetest.node_punch ^ By default: Calls minetest.register_on_punchnode callbacks @@ -2354,11 +2362,11 @@ Node definition (register_node) ^ if defined, itemstack will hold clicker's wielded item ^ Shall return the leftover itemstack ^ Note: pointed_thing can be nil, if a mod calls this function - + on_dig = func(pos, node, digger), ^ default: minetest.node_dig ^ By default: checks privileges, wears out tool and removes node - + on_timer = function(pos,elapsed), ^ default: nil ^ called by NodeTimers, see minetest.get_node_timer and NodeTimerRef @@ -2374,12 +2382,12 @@ Node definition (register_node) to_list, to_index, count, player), ^ Called when a player wants to move items inside the inventory ^ Return value: number of items allowed to move - + allow_metadata_inventory_put = func(pos, listname, index, stack, player), ^ Called when a player wants to put something into the inventory ^ Return value: number of items allowed to put ^ Return value: -1: Allow and don't modify item count in inventory - + allow_metadata_inventory_take = func(pos, listname, index, stack, player), ^ Called when a player wants to take something out of the inventory ^ Return value: number of items allowed to take @@ -2391,7 +2399,7 @@ Node definition (register_node) on_metadata_inventory_take = func(pos, listname, index, stack, player), ^ Called after the actual action has happened, according to what was allowed. ^ No return value - + on_blast = func(pos, intensity), ^ intensity: 1.0 = mid range of regular TNT ^ If defined, called when an explosion touches the node, instead of @@ -2543,17 +2551,17 @@ Detached inventory callbacks allow_move = func(inv, from_list, from_index, to_list, to_index, count, player), ^ Called when a player wants to move items inside the inventory ^ Return value: number of items allowed to move - + allow_put = func(inv, listname, index, stack, player), ^ Called when a player wants to put something into the inventory ^ Return value: number of items allowed to put ^ Return value: -1: Allow and don't modify item count in inventory - + allow_take = func(inv, listname, index, stack, player), ^ Called when a player wants to take something out of the inventory ^ Return value: number of items allowed to take ^ Return value: -1: Allow and don't modify item count in inventory - + on_move = func(inv, from_list, from_index, to_list, to_index, count, player), on_put = func(inv, listname, index, stack, player), on_take = func(inv, listname, index, stack, player), @@ -2579,6 +2587,8 @@ HUD Definition (hud_add, hud_get) ^ See "HUD Element Types" offset = {x=0, y=0}, ^ See "HUD Element Types" + size = { x=100, y=100 }, + ^ Size of element in pixels } Particle definition (add_particle) |