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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-02-08 00:15:55 +0100 |
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committer | GitHub <noreply@github.com> | 2017-02-08 00:15:55 +0100 |
commit | ef6feca501fcf0d5a1fd2021f1d4df96a4533f65 (patch) | |
tree | 58361be1085c91222ab9c0cad507ca70a87dfe8e /doc/lua_api.txt | |
parent | 0680c47d6c7d3e98e2b96b823f8cc9ca76d5e7f8 (diff) | |
download | minetest-ef6feca501fcf0d5a1fd2021f1d4df96a4533f65.tar.gz minetest-ef6feca501fcf0d5a1fd2021f1d4df96a4533f65.tar.bz2 minetest-ef6feca501fcf0d5a1fd2021f1d4df96a4533f65.zip |
Add ModMetadata API (#5131)
* mod can create a ModMetadata object where store its values and retrieve it.
* Modmetadata object can only be fetched at mod loading
* Save when modified using same time as map interval or at server stop
* add helper function to get mod storage path
* ModMetadata has exactly same calls than all every other Metadata
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r-- | doc/lua_api.txt | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index dd20ae904..4774e8a5a 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -2629,6 +2629,11 @@ These functions return the leftover itemstack. * `HTTPApiTable.fetch_async_get(handle)`: returns HTTPRequestResult * Return response data for given asynchronous HTTP request +### Storage API: +* `minetest.get_mod_storage()`: + * returns reference to mod private `StorageRef` + * must be called during mod load time + ### Misc. * `minetest.get_connected_players()`: returns list of `ObjectRefs` * `minetest.player_exists(name)`: boolean, whether player exists (regardless of online status) @@ -2791,7 +2796,7 @@ Class reference --------------- ### `MetaDataRef` -See `NodeMetaRef` and `ItemStackMetaRef`. +See `StorageRef`, `NodeMetaRef` and `ItemStackMetaRef`. #### Methods * `set_string(name, value)` @@ -2845,6 +2850,9 @@ Can be gotten via `minetest.get_node_timer(pos)`. * `is_started()`: returns boolean state of timer * returns `true` if timer is started, otherwise `false` +### `StorageRef` +This is basically a reference to a C++ `ModMetadata` + ### `ObjectRef` Moving things in the game are generally these. |