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author | Wuzzy <wuzzy2@mail.ru> | 2020-01-08 21:27:54 +0000 |
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committer | Paramat <paramat@users.noreply.github.com> | 2020-01-08 21:27:54 +0000 |
commit | f4f7c7a11b74d8102afa6b78822830aea551408a (patch) | |
tree | ff384aca9e80a2af9431bff26988924d9c8f57f8 /doc/lua_api.txt | |
parent | 7c0e0c34ecb66e044f59cbab03a4c12fc7838e97 (diff) | |
download | minetest-f4f7c7a11b74d8102afa6b78822830aea551408a.tar.gz minetest-f4f7c7a11b74d8102afa6b78822830aea551408a.tar.bz2 minetest-f4f7c7a11b74d8102afa6b78822830aea551408a.zip |
Improve Lua API documentation on sounds (#9265)
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r-- | doc/lua_api.txt | 63 |
1 files changed, 52 insertions, 11 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 374a774b1..304d913d6 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -849,24 +849,39 @@ A positional sound will only be heard by players that are within `SimpleSoundSpec` ----------------- -* e.g. `""` -* e.g. `"default_place_node"` -* e.g. `{}` -* e.g. `{name = "default_place_node"}` -* e.g. `{name = "default_place_node", gain = 1.0}` -* e.g. `{name = "default_place_node", gain = 1.0, pitch = 1.0}` +Specifies a sound name, gain (=volume) and pitch. +This is either a string or a table. +In string form, you just specify the sound name or +the empty string for no sound. + +Table form has the following fields: + +* `name`: Sound name +* `gain`: Volume (`1.0` = 100%) +* `pitch`: Pitch (`1.0` = 100%) + +`gain` and `pitch` are optional and default to `1.0`. + +Examples: + +* `""`: No sound +* `{}`: No sound +* `"default_place_node"`: Play e.g. `default_place_node.ogg` +* `{name = "default_place_node"}`: Same as above +* `{name = "default_place_node", gain = 0.5}`: 50% volume +* `{name = "default_place_node", gain = 0.9, pitch = 1.1}`: 90% volume, 110% pitch Special sound files ------------------- These sound files are played back by the engine if provided. - * `main_menu`: Looped sound in the main menu (gain = 1.0) * `player_damage`: Played when the local player takes damage (gain = 0.5) * `player_falling_damage`: Played when the local player takes damage by falling (gain = 0.5) - + * `default_dig_<groupname>`: Default node digging sound + (see node sound definition for details) Registered definitions ====================== @@ -6468,9 +6483,14 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and -- upon digging. Server will always update actual result shortly. sound = { - breaks = "default_tool_break", -- tools only - place = <SimpleSoundSpec>, + -- Definition of items sounds to be played at various events. + -- All fields in this table are optional. + + breaks = <SimpleSoundSpec>, + -- When tool breaks due to wear. Ignored for non-tools + eat = <SimpleSoundSpec>, + -- When item is eaten with `minetest.do_item_eat` }, on_place = function(itemstack, placer, pointed_thing), @@ -6679,12 +6699,33 @@ Used by `minetest.register_node`. -- liquid, flowingliquid drawtypes can only wave like liquids. sounds = { + -- Definition of node sounds to be played at various events. + -- All fields in this table are optional. + footstep = <SimpleSoundSpec>, - dig = <SimpleSoundSpec>, -- "__group" = group-based sound (default) + -- If walkable, played when object walks on it. If node is + -- climbable or a liquid, played when object moves through it + + dig = <SimpleSoundSpec> or "__group", + -- While digging node. + -- If `"__group"`, then the sound will be + -- `default_dig_<groupname>`, where `<groupname>` is the + -- name of the tool's digging group with the fastest digging time. + -- In case of a tie, one of the sounds will be played (but we + -- cannot predict which one) + -- Default value: `"__group"` + dug = <SimpleSoundSpec>, + -- Node was dug + place = <SimpleSoundSpec>, + -- Node was placed. Also played after falling + place_failed = <SimpleSoundSpec>, + -- When node placement failed + fall = <SimpleSoundSpec>, + -- When node starts to fall }, drop = "", |