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authorPierre-Yves Rollo <dev@pyrollo.com>2020-10-04 15:24:29 +0200
committerSmallJoker <mk939@ymail.com>2020-10-04 15:24:34 +0200
commit81c66d6efb9fb0ab8a03b40e2bc22aa49eff9a04 (patch)
tree0f1c256eb6f24eb95df60804d9db82cead0f91e2 /doc/mkdocs/docs/img
parent3068853e8a58ccc7370a5ce977c08223601c497a (Minimap as HUD element with API control
Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map
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l com"> distance according to map seed */ #include "common_irrlicht.h" #define FARMESH_MATERIAL_COUNT 2 class Client; class FarMesh : public scene::ISceneNode { public: FarMesh( scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, u64 seed, Client *client ); ~FarMesh(); /* ISceneNode methods */