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author | Jozef Behran <jozuejozef@gmail.com> | 2019-04-07 12:08:27 -0500 |
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committer | SmallJoker <SmallJoker@users.noreply.github.com> | 2019-04-07 19:08:27 +0200 |
commit | 0c90ab4f6c8f0e4ddb1e674736bec5165278327d (patch) | |
tree | b2ef3976fc9430142e6f69942e2d8133af8d1505 /doc/mkdocs/docs | |
parent | 25f231a0e023b0ace5604f167b5189529bd2598f (diff) | |
download | minetest-0c90ab4f6c8f0e4ddb1e674736bec5165278327d.tar.gz minetest-0c90ab4f6c8f0e4ddb1e674736bec5165278327d.tar.bz2 minetest-0c90ab4f6c8f0e4ddb1e674736bec5165278327d.zip |
Optimize random turns in dungeongen (#8129)
It turns out there is no need to return the new value and
preserve the old one in random_turn, the procedure can be
made to modify the value in-place. This saves quite a bunch
of parameter and return value copying.
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