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authorx2048 <codeforsmile@gmail.com>2021-07-11 17:15:19 +0200
committerGitHub <noreply@github.com>2021-07-11 08:15:19 -0700
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Improve shadow rendering with non-default camera FOV (#11385)
* Adjust minimum filter radius for perspective * Expand shadow frustum when camera FOV changes, reuse FOV distance adjustment from numeric.cpp * Read shadow_soft_radius setting as float * Use adaptive filter radius to accomodate for PSM distortion * Adjust filter radius for texture resolution
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