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author | Hugues Ross <hugues.ross@gmail.com> | 2020-04-14 14:41:29 -0400 |
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committer | GitHub <noreply@github.com> | 2020-04-14 20:41:29 +0200 |
commit | 5cf6318117edcae6bf30d829d9e9dd9dbf1d4bf7 (patch) | |
tree | de590965f9f1cf68a4b6ee7ca802aaa5c0b987ee /doc/texture_packs.txt | |
parent | 7e21b3cd4883eb8b9eb7e9ca49e50f6f0c7bc0d6 (diff) | |
download | minetest-5cf6318117edcae6bf30d829d9e9dd9dbf1d4bf7.tar.gz minetest-5cf6318117edcae6bf30d829d9e9dd9dbf1d4bf7.tar.bz2 minetest-5cf6318117edcae6bf30d829d9e9dd9dbf1d4bf7.zip |
Refactor texture overrides and add new features (#9600)
* Refactor texture overrides, and add new features:
- Texture overrides can support multiple targets in one line
- Texture override files can have comment lines
- Item images/wield images can be overridden
* Formatting changes
* Address soime feedback
- Pass vectors by const reference
- Log syntax errors as warnings
- Remove 'C' prefix from TextureOverrideSource
* Simplify override target checks with an inline helper function
* make linter happy
* Apply feedback suggestions
Co-Authored-By: rubenwardy <rw@rubenwardy.com>
* Remove remaining != 0 checks
* Update copyright notice
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Diffstat (limited to 'doc/texture_packs.txt')
-rw-r--r-- | doc/texture_packs.txt | 45 |
1 files changed, 31 insertions, 14 deletions
diff --git a/doc/texture_packs.txt b/doc/texture_packs.txt index 7ab0aca94..4e7bc93c4 100644 --- a/doc/texture_packs.txt +++ b/doc/texture_packs.txt @@ -145,34 +145,51 @@ are placeholders intended to be overwritten by the game. Texture Overrides ----------------- -You can override the textures of a node from a texture pack using -texture overrides. To do this, create a file in a texture pack -called override.txt +You can override the textures of nodes and items from a +texture pack using texture overrides. To do this, create one or +more files in a texture pack called override.txt Each line in an override.txt file is a rule. It consists of - nodename face-selector texture + itemname target texture For example, default:dirt_with_grass sides default_stone.png -You can use ^ operators as usual: +or + + default:sword_steel inventory my_steel_sword.png + +You can list multiple targets on one line as a comma-separated list: + + default:tree top,bottom my_special_tree.png + +You can use texture modifiers, as usual: default:dirt_with_grass sides default_stone.png^[brighten -Here are face selectors you can choose from: +Finally, if a line is empty or starts with '#' it will be considered +a comment and not read as a rule. You can use this to better organize +your override.txt files. + +Here are targets you can choose from: -| face-selector | behavior | +| target | behavior | |---------------|---------------------------------------------------| -| left | x- | -| right | x+ | -| front | z- | -| back | z+ | -| top | y+ | -| bottom | y- | -| sides | x-, x+, z-, z+ | +| left | x- face | +| right | x+ face | +| front | z- face | +| back | z+ face | +| top | y+ face | +| bottom | y- face | +| sides | x-, x+, z-, z+ faces | | all | All faces. You can also use '*' instead of 'all'. | +| inventory | The inventory texture | +| wield | The texture used when held by the player | + +Nodes support all targets, but other items only support 'inventory' +and 'wield' Designing leaves textures for the leaves rendering options ---------------------------------------------------------- |