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authorrandom-geek <35757396+random-geek@users.noreply.github.com>2019-10-22 16:39:25 -0700
committersfan5 <sfan5@live.de>2019-10-23 20:53:24 +0200
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Remove legacy file format documentation
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diff --git a/doc/world_format.txt b/doc/world_format.txt
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+++ b/doc/world_format.txt
@@ -562,107 +562,3 @@ Empty
EndInventoryList
EndInventory
---
-
-===========================================================
-Minetest World Format used as of 2011-05 or so (deprecated)
-===========================================================
-
-Map data serialization format version 17.
-
-0.3.1 does not use this format, but a more recent one. This exists here for
-historical reasons.
-
-Directory structure:
-sectors/XXXXZZZZ or sectors2/XXX/ZZZ
-XXXX, ZZZZ, XXX and ZZZ being the hexadecimal X and Z coordinates.
-Under these, the block files are stored, called YYYY.
-
-There also exists files map_meta.txt and chunk_meta, that are used by the
-generator. If they are not found or invalid, the generator will currently
-behave quite strangely.
-
-The MapBlock file format (sectors2/XXX/ZZZ/YYYY):
--------------------------------------------------
-
-NOTE: Byte order is MSB first.
-
-u8 version
-- map format version number, this one is version 17
-
-u8 flags
-- Flag bitmasks:
- - 0x01: is_underground: Should be set to 0 if there will be no light
- obstructions above the block. If/when sunlight of a block is updated and
- there is no block above it, this value is checked for determining whether
- sunlight comes from the top.
- - 0x02: day_night_differs: Whether the lighting of the block is different on
- day and night. Only blocks that have this bit set are updated when day
- transforms to night.
- - 0x04: lighting_expired: If true, lighting is invalid and should be updated.
- If you can't calculate lighting in your generator properly, you could try
- setting this 1 to everything and setting the uppermost block in every
- sector as is_underground=0. I am quite sure it doesn't work properly,
- though.
-
-zlib-compressed map data:
-- content:
- u8[4096]: content types
- u8[4096]: param1 values
- u8[4096]: param2 values
-
-zlib-compressed node metadata
-- content:
- u16 version (=1)
- u16 count of metadata
- foreach count:
- u16 position (= p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)
- u16 type_id
- u16 content_size
- u8[content_size] misc. stuff contained in the metadata
-
-u16 mapblockobject_count
-- always write as 0.
-- if read != 0, just fail.
-
-foreach mapblockobject_count:
- - deprecated, should not be used. Length of this data can only be known by
- properly parsing it. Just hope not to run into any of this.
-
-u8 static object version:
-- currently 0
-
-u16 static_object_count
-
-foreach static_object_count:
- u8 type (object type-id)
- s32 pos_x * 1000
- s32 pos_y * 1000
- s32 pos_z * 1000
- u16 data_size
- u8[data_size] data
-
-u32 timestamp
-- Timestamp when last saved, as seconds from starting the game.
-- 0xffffffff = invalid/unknown timestamp, nothing will be done with the time
- difference when loaded (recommended)
-
-Node metadata format:
----------------------
-
-Sign metadata:
- u16 string_len
- u8[string_len] string
-
-Furnace metadata:
- TBD
-
-Chest metadata:
- TBD
-
-Locking Chest metadata:
- u16 string_len
- u8[string_len] string
- TBD
-
-// END
-