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authorParamat <paramat@users.noreply.github.com>2018-01-23 18:04:58 +0000
committerLoïc Blot <nerzhul@users.noreply.github.com>2018-01-23 19:04:58 +0100
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Intersects_protection(): Move from Minetest Game to builtin (#6952)
A useful function that applies 'core.is_protected()' to a 3D lattice of points evenly spaced throughout a defined volume, with a parameter for the maximum spacing of points.
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diff --git a/doc/lua_api.txt b/doc/lua_api.txt
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--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -3413,6 +3413,16 @@ These functions return the leftover itemstack.
* `minetest.record_protection_violation(pos, name)`
* This function calls functions registered with
`minetest.register_on_protection_violation`.
+* `minetest.intersects_protection(minp, maxp, player_name, interval)
+ * Returns a boolean, returns true if the volume defined by `minp` and `maxp`
+ intersects a protected area not owned by `player_name`.
+ * Applies `is_protected()` to a 3D lattice of points in the defined volume.
+ The points are spaced evenly throughout the volume and have a spacing
+ similar to, but no larger than, `interval`.
+ * All corners and edges of the defined volume are checked.
+ * `interval` defaults to 4.
+ * `interval` should be carefully chosen and maximised to avoid an excessive
+ number of points being checked.
* `minetest.rotate_and_place(itemstack, placer, pointed_thing, infinitestacks, orient_flags)`
* Attempt to predict the desired orientation of the facedir-capable node
defined by `itemstack`, and place it accordingly (on-wall, on the floor, or