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author | karamel59 <karamel@creativekara.fr> | 2020-08-27 21:48:18 +0200 |
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committer | GitHub <noreply@github.com> | 2020-08-27 21:48:18 +0200 |
commit | 1eaff3dfa4091c638be7a1e9777d35b5f665972c (patch) | |
tree | e980ce9abb9acf22ba8b6a33c2671d20282887c6 /doc | |
parent | d052593c7ab3c57f83ea250fc10f7c1927962c09 (diff) | |
download | minetest-1eaff3dfa4091c638be7a1e9777d35b5f665972c.tar.gz minetest-1eaff3dfa4091c638be7a1e9777d35b5f665972c.tar.bz2 minetest-1eaff3dfa4091c638be7a1e9777d35b5f665972c.zip |
Improve set_texture_mod documentation (#10339)
Properly documents the select_x_by_camera values
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 9770ae4a9..acbaf421e 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -6100,6 +6100,9 @@ object you are working with still exists. * `set_yaw(radians)`: sets the yaw (heading). * `get_yaw()`: returns number in radians * `set_texture_mod(mod)` + * Set a texture modifier to the base texture, for sprites and meshes. + * When calling `set_texture_mod` again, the previous one is discarded. + * `mod` the texture modifier. See [Texture modifiers]. * `get_texture_mod()` returns current texture modifier * `set_sprite(p, num_frames, framelength, select_x_by_camera)` * Specifies and starts a sprite animation @@ -6110,6 +6113,12 @@ object you are working with still exists. * `framelength`: Time per animated frame in seconds, default: `0.2` * `select_x_by_camera`: Only for visual = `sprite`. Changes the frame `x` position according to the view direction. default: `false`. + * First column: subject facing the camera + * Second column: subject looking to the left + * Third column: subject backing the camera + * Fourth column: subject looking to the right + * Fifth column: subject viewed from above + * Sixth column: subject viewed from below * `get_entity_name()` (**Deprecated**: Will be removed in a future version) * `get_luaentity()` |