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author | sfan5 <sfan5@live.de> | 2021-11-22 18:27:49 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-22 17:27:49 +0000 |
commit | 206e131854392ed2d39b3456f7a1b5a54bd1bff9 (patch) | |
tree | 9b032e1b7a50b807985b6cfc25521cae6811dfd1 /doc | |
parent | 52bfbf6ed02e16d11f353c4066a0f4129d045e15 (diff) | |
download | minetest-206e131854392ed2d39b3456f7a1b5a54bd1bff9.tar.gz minetest-206e131854392ed2d39b3456f7a1b5a54bd1bff9.tar.bz2 minetest-206e131854392ed2d39b3456f7a1b5a54bd1bff9.zip |
Add backwards-compatible behaviour if too few CAO textures specified
(#11766)
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index efc9585e4..36db23b6f 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -7184,6 +7184,7 @@ Player properties need to be saved manually. -- "sprite" uses 1 texture. -- "upright_sprite" uses 2 textures: {front, back}. -- "wielditem" expects 'textures = {itemname}' (see 'visual' above). + -- "mesh" requires one texture for each mesh buffer/material (in order) colors = {}, -- Number of required colors depends on visual |