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authoryou <ovvv@web.de>2018-03-31 14:48:38 +0200
committerSmallJoker <mk939@ymail.com>2018-03-31 14:50:17 +0200
commit93eb0794d6f7366df5fb375855b2e5e5888304c6 (patch)
treef07bbb4af6148aecb28c3441232601c28f33500b /doc
parent0a8ca598915a906e665141dc79fc0c1bbab8cc91 (diff)
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ObjectRef: Add add_velocity() (#3208)
Allow changing the velocity of objects relatively to their current velocity
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 69c4b3262..00f5e3f71 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -4029,6 +4029,10 @@ This is basically a reference to a C++ `ServerActiveObject`
##### LuaEntitySAO-only (no-op for other objects)
* `set_velocity(vel)`
* `vel` is a vector, e.g. `{x=0.0, y=2.3, z=1.0}`
+* `add_velocity(vel)`
+ * `vel` is a vector, e.g. `{x=0.0, y=2.3, z=1.0}`
+ * In comparison to using get_velocity, adding the velocity and then using
+ set_velocity, add_velocity is supposed to avoid synchronization problems.
* `get_velocity()`: returns the velocity, a vector
* `set_acceleration(acc)`
* `acc` is a vector