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author | MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com> | 2012-10-24 22:10:05 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-11-25 18:14:15 +0200 |
commit | 9c8ba427503cbf73f0263495a791656b905c2efc (patch) | |
tree | 098f163a19b5cedd11e040e68bfc5b920e21c51b /doc | |
parent | f9675bd2b4d48b9517cd4939a5cfe1ea9c775b6c (diff) | |
download | minetest-9c8ba427503cbf73f0263495a791656b905c2efc.tar.gz minetest-9c8ba427503cbf73f0263495a791656b905c2efc.tar.bz2 minetest-9c8ba427503cbf73f0263495a791656b905c2efc.zip |
Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code
Get the texture from memory as well
Add .x to the list of supported formats
Update LUA API documentation
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 500b514d9..84c86061f 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1227,8 +1227,9 @@ Object Properties physical = true, weight = 5, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, - visual = "cube"/"sprite"/"upright_sprite", + visual = "cube"/"sprite"/"upright_sprite"/"mesh", visual_size = {x=1, y=1}, + mesh = "model", textures = {}, -- number of required textures depends on visual spritediv = {x=1, y=1}, initial_sprite_basepos = {x=0, y=0}, |