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author | TeTpaAka <TeTpaAka@users.noreply.github.com> | 2015-05-30 16:56:42 +0200 |
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committer | est31 <MTest31@outlook.com> | 2015-06-13 19:40:31 +0200 |
commit | aa13baa30a45b0f834c23bd5c0407895eb8ec0ee (patch) | |
tree | 23fc218db4ad9fe4cb44f83fbaf40ac181335c8d /doc | |
parent | e50aa4ed06f36c74a892ec68d576c52ba9dc0b2c (diff) | |
download | minetest-aa13baa30a45b0f834c23bd5c0407895eb8ec0ee.tar.gz minetest-aa13baa30a45b0f834c23bd5c0407895eb8ec0ee.tar.bz2 minetest-aa13baa30a45b0f834c23bd5c0407895eb8ec0ee.zip |
Add minetest.register_on_player_hpchange
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 4301762e2..012c6eae1 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1785,6 +1785,13 @@ Call these functions only at load time! the puncher to the punched. * `damage` - number that represents the damage calculated by the engine * should return `true` to prevent the default damage mechanism +* `minetest.register_on_player_hpchange(func(player, hp_change), modifier)` + * Called when the player gets damaged or healed + * `player`: ObjectRef of the player + * `hp_change`: the amount of change. Negative when it is damage. + * `modifier`: when true, the function should return the actual hp_change. + Note: modifiers only get a temporary hp_change that can be modified by later modifiers. + modifiers can return true as a second argument to stop the execution of further functions. * `minetest.register_on_respawnplayer(func(ObjectRef))` * Called when player is to be respawned * Called _before_ repositioning of player occurs |