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authorstujones11 <stujones111@gmail.com>2017-08-24 09:01:16 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-08-24 10:01:16 +0200
commitac4884c3d677ef51bcce47f95ccd49d874022692 (patch)
treed7474c9c8914a6147a157245182fa8f201b51646 /doc
parent01c319d7784c3db614a53745e5af62c43cf45c90 (diff)
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Make entity selection and collision boxes independently settable (#6218)
* Make entity selection and collision boxes independently settable
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 7af935056..32dab9d00 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -3986,6 +3986,9 @@ Definition tables
collide_with_objects = true, -- collide with other objects if physical = true
weight = 5,
collisionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5},
+ selectionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5},
+ -- ^ Default, uses collision box dimensions when not set
+ pointable = true, -- overrides selection box when false
visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem",
visual_size = {x = 1, y = 1},
mesh = "model",