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author | sfan5 <sfan5@live.de> | 2016-11-26 17:35:25 +0100 |
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committer | sfan5 <sfan5@live.de> | 2016-11-28 13:41:19 +0100 |
commit | c38985825f299999135cc01aaf0052ec9138135a (patch) | |
tree | c54db1b2f7e8a27dd5c1d693c6e0ee92386271b9 /doc | |
parent | 2fe3bf5a18eb9aa9f38654b3c0a0729c42408cd6 (diff) | |
download | minetest-c38985825f299999135cc01aaf0052ec9138135a.tar.gz minetest-c38985825f299999135cc01aaf0052ec9138135a.tar.bz2 minetest-c38985825f299999135cc01aaf0052ec9138135a.zip |
Allow restricting detached inventories to one player
This combats the problem of sending the hundreds of
"creative" / "armor" or whatever detached invs that
exist on popular servers to each and every player
on join or on change of said invs.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 9da0fb4f9..eb47270f4 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -2310,8 +2310,11 @@ and `minetest.auth_reload` call the authetification handler. * `{type="player", name="celeron55"}` * `{type="node", pos={x=, y=, z=}}` * `{type="detached", name="creative"}` -* `minetest.create_detached_inventory(name, callbacks)`: returns an `InvRef` +* `minetest.create_detached_inventory(name, callbacks, [player_name])`: returns an `InvRef` * callbacks: See "Detached inventory callbacks" + * player_name: Make detached inventory available to one player exclusively, + by default they will be sent to every player (even if not used). + Note that this parameter is mostly just a workaround and will be removed in future releases. * Creates a detached inventory. If it already exists, it is cleared. * `minetest.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)`: returns left over ItemStack |