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author | Pierre-Yves Rollo <dev@pyrollo.com> | 2019-11-04 09:30:02 +0100 |
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committer | rubenwardy <rw@rubenwardy.com> | 2019-12-06 20:31:26 +0000 |
commit | cf7fda00831372d981415f9a830513b2b28fdf25 (patch) | |
tree | ad8d856fe0c85f3cb35e205a5df4b286e04bf9aa /doc | |
parent | f6de86ce4b9da21f16d3bcdbc0c55ce4cbe23067 (diff) | |
download | minetest-cf7fda00831372d981415f9a830513b2b28fdf25.tar.gz minetest-cf7fda00831372d981415f9a830513b2b28fdf25.tar.bz2 minetest-cf7fda00831372d981415f9a830513b2b28fdf25.zip |
Add z-index management to HUD
Diffstat (limited to 'doc')
-rw-r--r-- | doc/lua_api.txt | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 9ca44747f..697efcdbc 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1260,6 +1260,11 @@ precisely positioned items in the HUD. **Note**: `offset` _will_ adapt to screen DPI as well as user defined scaling factor! +The `z_index` field specifies the order of HUD elements from back to front. +Lower z-index elements are displayed behind higher z-index elements. Elements +with same z-index are displayed in an arbitrary order. Default 0. +Supports negative values. + Below are the specific uses for fields in each type; fields not listed for that type are ignored. @@ -7322,6 +7327,9 @@ Used by `Player:hud_add`. Returned by `Player:hud_get`. size = { x=100, y=100 }, -- Size of element in pixels + + z_index = 0, + -- Z index : lower z-index HUDs are displayed behind higher z-index HUDs } Particle definition |